
- #Kokua viewer texture flickering drivers#
- #Kokua viewer texture flickering update#
- #Kokua viewer texture flickering driver#
- #Kokua viewer texture flickering full#
* fps will be very dependent on location and surroundings, and will vary widely. If you copy/paste the information from your viewer's Help- About into a post here, we might spot some common problem areas that may exist. <15, I know the answer to that will be "everything"!)Īdditionally, I'm assuming that you've already taken all steps possible, by setting appropriate values in Preferrences, to maximise your fps. Which elements of SL are suffering because of low frame rates? (If your fps are very low, i.e. The latency is likely to have much more derogitory effect if your "trigger fingure" needs to be a microsecond or two ahead of somebody else. I never really understand this clamour for very high fps it's just not needed for SL**. What fps* are you getting now, and what are you trying to achieve? Remember, SL works ok at 15 fps, although you need 20 + to get a smooth experience. You really ought to be getting acceptable fps with it. If you alter, transform, or build upon any content in this blog, the resultant work will only be distributed under the same or similar licence.That's a reasonable spec for a computer to use SL.Any sharing/reproduction/other use is not for commercial purposes.
#Kokua viewer texture flickering full#
#Kokua viewer texture flickering drivers#
The drivers can be downloaded via the link on the Techpower.up release notes page (linked to above), or directly from the Nvidia drivers page.
#Kokua viewer texture flickering driver#
In addition driver version 515.57 has the fix for Linux.īeq Janus, who originally reported to issue via the Nvidia forums, has also confirmed the issue as fixed. Users Ven Banana ((VenKellie) and Wurfi informed me of the driver release after installing and testing it for the fix – my thanks to them for doing so.


#Kokua viewer texture flickering update#
Image showing some of the artefacts created during scene rendering following an update to the Nivida 516.40 driver – now fixed in driver version 516.59Īccording to, the new Windows 516.59 (Windows) drivers contain the following fixes: It would result in some objects to flashing or blinking in and out, or rings and lines to be displayed across in-world objects (as shown in the image below).

The issue has been primarily reported against Windows and some Linux flavours, when running the viewer with Advanced Lighting Model (ALM) enabled. Nvidia have issued driver updates that appear to fix the rendering artefacts reported with GeForce driver version 516.40 (+ others).
